Treasure Maps In OSR

The Greater Risks Comes Greater Rewards One of the things I've heard over on YouTube was Daniel Norton of Bandits Keep is introducing a way to reward players and by guiding them to the next adventure. After watching the video it made sense and it would make exploring the referee's campaign in search of the magic item that one player seeks. Lately, I've built this rut during solo play new ways of motivating myself to create an exciting adventure without wasting time. So I have a few tools to do so and at some point in time they never lived up to their use long-term. So rather than spending money on things I didn't need. I needed that inspiration to come up with an adventure to later build a campaign from that initial dungeon. The solution is treasure maps. Exploring Is How We Find it the main reason exploration in D&D and RPGs that handle rules for traveling in the wilderness is the treasure that is left behind in the world the referee makes. Obviously if you play ...